![]() ![]() Variable denoting trigger can be created by filling in name field. Expression must either be an assignment or return Nothing. Defines action that is performed when trigger condition changes to true or false. Trigger conditions are tested every 0.5 seconds. So in the activation, put a variable to true such as: tagcondition = true publicVariable 'tagcondition' And then have another trigger to what you want to do when the player picks up the item. Condition: 'FirstAidKit' in (VestItems player + Uniformitems player) This will only be true on the player who picks it up. This might not be relevant anymore but a much easier way of doing this is to have your second trigger set up to fire when you enter its radius, you can do this by setting it to fire for BLUFOR present, or setting your character as the owner, and then in the triggers condition box, set it up like this -!Alive Enemy1 AND this doing this will make that trigger only fire when Enemy1 is dead. ![]() Use Set Trigger Owner connection to assign the trigger to a specific group. No OFPOR present within a 500 m radius), but a scripted condition or combination of both can be applied as well. 27 rows The activation condition can be based on the trigger area (e.g. ![]() NOTE: While the command can query any trigger, local or remote, the result will be only for the trigger condition. The list returned for trigger of type 'Not present' is the same as that returned for type 'present'. The second example can be used inside the trigger (in that case, no need to name your trigger). ![]()
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